Coded Mass

Reflections on video games and (digital) culture

Tokyo Xtreme Racer: Moonlight Sonata

I am cruising along the C1 Inner Loop of Tokyo’s Shuto Expressway in a black-and-red Sprinter Trueno. I near a rival driver and flash my headlights. I issue a challenge and a warning. On these streets, anyone is fair game. A drag race commences. Not long after, the onyx Mazda Savanna RX-7 Infini’s headlights fade away like fireflies in my rear-view mirror. My high turns to arrogance. A capital mistake soon punished by the next opponent, K-uick’s Team Leader Electric Lightning Stinger. My initial overtake succeeds, but soon thereafter their yellow-jacketed Suzuki Alto Works kisses me into a concrete wall. Seconds later, their car disappears as if it were a DeLorean time machine. Time for plan B: save up for the streets’ tuner ideal, a midnight purple Nissan Skyline GT-R V-Type ’97.

Despite the game’s smaller scope and (initial) slow pacing, Genki’s commitment and devotion to Tokyo’s highway system is infectious. Beyond serving as a neon background for racing, however, this setting’s lasting appeal lies in its mundanity. At a minimum, it offers a virtual revisit of a city I adored from a different vantage point. At most, however, it foresees a scenario that, while fantastical in the now, remains sufficiently plausible in the future. And though I am unlikely to engage in illegal car battling myself, if I do ever take on these city’s streets by car, I’ll know its toll points and exits by heart.

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